掠食prey更新了内容一览 更新了什么。上午更新了500m,修复了bug,好消息是咱们的存档再也不会坏了,坏消息是无限材料bug没了。怼不过怪物没法作弊了……
以前在测试版中,Prey的第一个发布后补丁现已在Steam上正式推出。 v1.2更新提供了大范围的修复,包括大小修复,包括防止损坏的保存文件的修复。更好的是,它将不会破坏已经受到影响的保存。
同时,一旦修补程序安装,您将无法再利用以前在回收期间允许无限项目重复的故障。一些任务和叙事相关的故障已经解决了,但为了防止扰流器,我会让您阅读完整的补丁说明中的内容,嵌入下面。
哦,又一次:这些补丁包括温和的扰流板。
修复以防止保存游戏被破坏。修复还返回损坏的将游戏保存到未破坏的状态。 (还解决了地图负载上的一些额外的崩溃。)
电源重新启动期间的黑客攻击不再导致重新启动失败。
修复以防止玩家在某些情况下卡住。
噩梦现在将一直搜寻玩家一旦产生。
保存和加载PC设置现在将正确保存在Windows用户名中具有特殊字符的用户。
对GLOO的许多修复,以防止破坏和绕过碰撞,防止尸体通过墙壁和地板。
更新回收以防止无限材料创建。
修复在攻击幽灵时偶尔进行战斗冻结
Kaspar的客观指标不应再消失。
更新音频混合来调节音量,音频日志,过场动画。
(翻译由谷歌提供)
Previously in beta, Prey's first post-launch patch has now rolled out officially on Steam. The v1.2 update offers a wide range of fixes, both big and small, including a fix to prevent corrupted save files. Better still, it will uncorrupt already affected saves.
Meanwhile, once the patch is installed you'll no longer be able to take advantage of a glitch which previously allowed infinite item duplication while Recycling. A few mission and narrative-ted glitches have been fixed up to, but to prevent spoilers I'll let you read about those in the full patch notes, which are embedded below.
Oh, and again: these patch notes include mild spoilers.
Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state. (Also addresses some additional crashes on map loads.)
Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
Fix to prevent the Player from becoming stuck in certain circumstances.
Nightmares will now always search for the player once spawned.
Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
Updated Recycling to prevent infinite material creation.
Fix for occasional combat ze when attacking Phantoms
Kaspar’s objective indicator should no longer disappear.
Updates to audio mix to adjust volume of music, audio logs, cutscenes.