注意:官方可能在我拷贝原贴之后有修正,如果有数值不符,请回帖告知我会更新,感谢。
新功能
新事件 - 《熊猫人之谜》时空漫游
达到91级的玩家每几周可以参与一个新的事件。
涉及的地下城:
- 青龙寺
- 风暴烈酒酿造厂
- 影踪禅院
- 魔古山宫殿
- 砮皂寺
- 残阳关
永恒岛上新的时空漫游商人将提供:
- 神圣翠绿云端翔龙(玉蕾,青龙之女)坐骑缰绳
- 2种新宠物——永恒雏龙(龙类宠物)和矛盾之灵(水栖宠物)
- 在潘达利亚所有重要阵营中提升声望的徽记和提升友好度的物品
- 2种新玩具——收养的幼崽箱子和便携式洗牛站
- 一包冰冻蔬菜,弥补错过潘达利亚美食的厨师们
- 潘达利亚各阵营的装备升级
搏击俱乐部回来了!
经过一段时间的养精蓄锐之后,备受追捧的搏击俱乐部重新开张啦。本赛季将推出一系列全新的挑战。快来过关斩将,赢取奖励和荣耀吧!
新的单人挑战BOSS:
- 食人先锋
- 帕库大师
- 阿什卡祖
- 一只海鸥
- Ray D. Tear
- Johnny Awesome
- Burnstachio
- Stitches
- 以及更多!
奖励:
- 拳手的健壮蜥蜴坐骑
- 拳手的重击指环(将你传送到比兹莫搏击俱乐部)
- 新衬衣和成就
- 小戈隆泰勒(新战斗宠物)
搏击俱乐部的邀请函已重置。请通过完成地下城或打开大使箱子来获得一张染血的邀请函。如果你急着想要一张邀请函,你可以去找盾憩岛上的维库人麻烦,他们也许对搏击略知一二。
新的小节日
很多特殊的节日将会来到艾泽拉斯。准备好加入大家体验每一个一到三天的独特节日,比如角鹰兽孵化日、春日气球节或者赛艇大会。
更新的功能
神器知识和职业大厅更新
你现在可以从职业大厅研究员处获得新的账号绑定物品,这些物品可以邮寄给其他角色并让他们立刻达到特定的神器研究等级。
对于刚达到110级的玩家,现在有一系列重复任务可供他们立刻用职业大厅资源升级神器研究,直到15级。
用于完成一个职业大厅研究的时间已被缩短。第三、四、五和六级更短的研究时间可以帮助小号或新角色更快地完成相应的研究。
任务追踪的组队功能
在你寻找其他玩家共同完成世界任务时,任务追踪界面可以帮你更容易地找到队伍。对于组队任务,任务名称的边上会有一个小的组队按钮;其他任务则可通过右键点击任务名称并选择“寻找队伍”来组队 - 这会自动开始搜索正在进行该任务的队伍。如果找不到相应的队伍,点一下就可以自己创建一个 - 所有的相关信息都会自动为你填好。
关于组队界面的更新
- 新选项可以使你创建的队伍只对队伍成员的好友或公会好友可见。
- 在寻找队伍时,需要你当前职责的队伍会自动靠前排列。
- 在你因为加入一个已满的队伍而被拒绝时,你会获得一条更详细的拒绝原因。
军团助手App
军团助手App已经更新以支持7.1.5版本,包括一些bug修正及功能优化。
新的传奇物品
现在可以在破碎群岛发现更多新的超棒的传奇物品了。每个职业寻找新橙装的时候到了!
专业技能
- 提高了很多三星图纸的掉落几率。
炼金术
- 延时之力药水的图纸现在能制造20瓶药水(原本是10瓶)。
附魔
- 加入了四种新的项链附魔图纸,每种图纸都有三阶:
- 一星图纸可以在法罗迪斯宫廷的据点买到。
- 在你学会一星图纸后,二星图纸可以从破碎群岛特定地区(苏拉玛除外)的怪物身上找到。
- 在你学会二星图纸后,对应区域的大使箱子有20%的机会提供三星图纸。
- 女祭司之印现在治疗量为400%SP。
- 利爪之印现在提供1000点急速和暴击(原本是550)。
- 受训士兵之印现在提供600点精通(原本是300)。
- 隐匿萨特之印现在造成等于200%SP或250%AP的伤害,以较高者为准。
工程学
- 加入了一条新的任务线,奖励并解锁工程师专用的肩膀附魔: 工匠的福利。
- 工匠的福利在完成任务线后可以在达拉然的NPC处买到。
- 工匠的福利使你可以通过击杀怪物获得齿轮包,平均一小时一次。可能内含枪械或枪械的部件、工程消耗品、新护目镜图纸,或者一种名为硬化邪能玻璃的新材料,用于制造护目镜。
- 加入了一条新的110级任务线,奖励可充电里弗斯电池的图纸。此物品每30分钟可使用一次,并没有使用次数上限。
- 加入了四种新的护目镜,基础物品等级880。
- 所有军团护目镜点击使用的伤害现在和火药炸弹的伤害方式类似,并共享冷却时间。
- 大幅提升了护目镜爆头一击的伤害。
铭文
- 所有凡图斯符文提高的全能从1000上调至1500。
- 所有凡图斯符文的制造材料数量减半。
珠宝加工
- 达拉然现在有六个名为“急需珠宝匠”的新世界任务,他们需要的说不定就是你。
改动
职业
死亡骑士
鲜血
- 活力分流每消耗一层白骨之盾减少的冷却时间提高到2秒(原本是1秒)。
- 每条血虫的治疗量提升到最大HP的15%(原本是5%)。
- 饮血者的吸血量提高了130%。
- 白骨风暴的治疗量提高到2%(原本是1%)。
- 血魔之握的冷却时间减少到2分钟(原本是3分钟)。
- 碎心打击奖励的符文能量每目标下调到2(原本是3)。
- 诅咒进军使幻影步的持续时间增加100%(原本是50%)。
- 鲜血印记的治疗量上调到3%(原本是2%)。
- 炼狱的冷却时间增加到4分钟(原本是3分钟)。冷却时间会在死亡后重置。
- 炼狱现在总是持续3秒,即使你立刻就回到了0生命值以上。
- 迅速凋零现在使死亡凋零造成伤害的频率提高15%(原本是50%),每秒产生1点符能(原本是多15%).
- 符文分流的减伤比例提升到40%(原本是25%).
- 紧绷之握现在使血魔之握的冷却时间缩短30秒(原本是60秒)
- 吸血鬼之血现在对新获得的吸收效果也生效。
- 大墓地意志的减伤比例提升到35%(原本是20%)。
冰霜
- 憎恶之力的触发几率提升到20%(原本是10%)。
- 冰龙吐息的伤害提高了64%。
- 冰冻之雾的伤害提升增加到30%(原本是25%)。
- 风暴汇聚伤害提升增加到15%(原本是10%)。
- 凛冬号角的符能获取提升到20(原本是10)。
- 饥饿符文武器的持续时间上调到15秒(原本是12秒)。
- 杀戮效率的几率上调至65%(原本是50%)。
- 不稳定的护盾造成的伤害类型从奥术改为暗影。
- 苍白行者的减伤比例提高至30%(原本是20%),且造成的减速效果提高到70%(原本是50%)。
邪恶
- 许多邪恶天赋法术的伤害提高了。
- 万物臣服造成的伤害提高了15%。
- 亡者大军和天启的食尸鬼伤害提升了。
- 凋零符文武器影响的自动攻击次数提高到5次(原本是4次)。
- 暗影之爪的伤害提高了20%。
- 黑暗仲裁者的冷却时间减少到2分钟(原本是3分钟)。
- 亵渎的伤害提高了20%,每层提高的精通增加到300(原本是200)。
- 黑死病现在还使恶性瘟疫的持续伤害提高20%。
- 坏疽的增伤效果提高到40%(原本是35%)。
- 脓疮传染现在需要每引爆8层来获得一个符文(原本是6层)。
- 通往灵界的传送门的伤害提高了33%
- 符文腐蚀的触发几率下调至1%(原本是1.25%)。
- 邪恶狂乱的持续时间上调至2.5秒(原本是2秒),叠加上限延长至25秒(原本是10秒)。在进入战斗时Buff会被重置。
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恶魔猎手
浩劫
- 略微提升了毁灭和混乱打击的伤害。
- 盲目之怒现在在延长眼棱持续时间的基础上,还使眼棱在持续时间内每秒恢复35怒气。
- 混乱顺劈现在对附近所有单位(包括它的初始目标)都造成原始伤害的10%伤害。
- 恶魔之刃的触发率下调至60%(原本是75%)。
- 恶魔食欲现在生成碎片的机率下调至25%(原本是50%),但不再有冷却时间(原本是15秒)。消耗一片灵魂碎片产生35怒气(原本是30)。
- 小型灵魂碎片现在会在恶魔猎手的左侧或右侧生成。
- 魔化的持续时间上调至8秒(原本是5秒)。
- 绝望本能现在不再代替疾影,并使疾影的减伤效果额外提升15%。
- 邪能弹幕的伤害提升了20%。
- 邪能爆发造成的伤害提高了30%,冷却降低到30秒(原本是35秒),怒气消耗降低到10(原本是20)。
- 邪能之刃通过恶魔之咬重置CD的机率提高了50%。
- 第一滴血的增伤效果提高至300%(原本是200%)。
- 精通:恶魔形态每1%精通提升1.4%伤害(原本是1%)。
- Nemesis damage bonus increased to 25%.
- Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes).
- Soul Rending leech reduced to 70% (was 100%).
复仇
The damage done by most Vengeance spells has been increased.
Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds).
Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%).
Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%).
Burning Alive’s Fiery Brand will now continue spreading from any tar that has it, even if the initial primary tar dies.
Demon Spikes now reduces physical damage by 10% (was 20%).
Demonic Wards now increases Stamina by 55% (was 45%).
Demonic Wards now reduces all damage taken by 10% (was only magic damage).
Fel Devastation has moved to the level 110 talent row.
Fracture now costs 20 Pain (was 40 Pain).
Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
Metamorphosis now also increases armor by 100%.
Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment.
Nether Bond has been removed.
New talent at level 108: Demonic Infusion
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Instant cast, with a 2 minute cooldown.
Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%).
Sigil of Chains cooldown now 90 seconds (was 60 seconds).
Soul Barrier now:
Costs 10 Pain (was 30 Pain).
30 second cooldown (was 20 seconds).
Base absorb (before fragments) and minimum absorb both increased by 50%.
Spirit Bomb now deals Fire damage (was Shadow).
Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the tar (was 15%).
德鲁伊
Displacer Beast speed increase duration now 2 seconds (was 4 seconds).
Mass Entanglement duration now 30 seconds (was 20 seconds).
Renewal cooldown reduced to 90 seconds (was 120 seconds).
Balance
The damage done by most Balance spells has been increased.
Echoing Stars (Artifact Trait) damage increased by 20%.
Rapid Innervation now gives 10% haste (was 20%).
Feral
The damage done by most Feral abilities has been increased.
Infected Wounds now reduces movement speed by 30% (was 50%).
Maim damage increased by 75%.
Moment of Clarity now increases damage of affected spells by 15%.
Moment of Clarity now only affects Shred, Thrash, and Swipe.
Razor Fangs now increase the damage dealt by Rip by 4% per point (was 7%).
Guardian
The damage done by several Guardian spells has been increased.
Bear Form auto-attacks now generate 7 Rage (was 7.875 Rage).
Ironfur now provides an 80% increase in armor (was 100%).
Galactic Guardian now generates 8 Rage (was 10).
Gory Fur now reduces Rage cost by 25% (was 50%).
Mangle now generates 5 Rage (was 6).
Pulverize now deals 850% physical damage (was 567%).
Pulverize now reduces damage taken by 9% (was 8%).
New talent for Guardian at level 30, replacing Displacer Beast: Intimidating Roar.
Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
Restoration
Moment of Clarity no longer increases maximum Energy.
Moment of Clarity now increases healing of affected spells by 15%.
Power of the Archdruid radius increased to 20 yards (was 15 yards).
猎人
Barrage no longer requires a tar, and no longer deals extra damage to one tar.
Beast Mastery
The damage of several Beast Mastery spells has been increased.
Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
Barrage damage increased by 80% for Beast Mastery only.
Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
Blink Strikes damage bonus increased to 100% (was 50%).
Chimaera Shot damage increased by 60%.
Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
Farstrider chance increased to 15% (was 10%).
Hati base movement speed increased by 14% in all forms.
One with the Pack chance bonus increased to 30% (was 15%).
Stampede damage increased by 15%.
Volley damage increased by 50% for Beast Mastery only.
Way of the Cobra damage bonus increased to 10% (was 8%).
Marksmanship
Aimed Shot now damages for 275% of weapon damage (was 204%).
Aimed Shot now deals 100% increased damage against tars you have not yet attacked.
Arcane Shot now damages for 200% of weapon damage (was 130%).
Bursting Shot damage increased by 50%.
Explosive Shot now costs 20 Focus (was 0).
Marked Shot damage increased to 550% (was 250%)
Multi-Shot damage increased to 100% (was 66%).
Patient Sniper now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
Piercing Shot damage decreased to 500% (was 675%).
Piercing Shot is now affected by Vulnerable.
Sentinel now has a 60 second cooldown, spawns a Sentinel that marks all tars immediately and every 6 seconds for 18 seconds.
Sidewinders now generates 35 Focus (was 50).
Vulnerable no longer affects Marked Shot.
Vulnerable now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
Survival
The damage done by many Survival spells has been increased.
New passive ability at level 44: Waylay.
After 2 seconds, your Traps become fully armed, making them especially devastating.
Freezing Trap will not break due to damage for the first 4 seconds.
Tar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
Explosive Trap staggers the tar, causing them to miss their next melee attack.
Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
Improved Traps replaced with Guerrilla Tactics, increasing Explosive Trap damage by 50% and additionally improving Waylay's bonuses to:
Freezing Trap will not break due to damage for the first 6 seconds.
Tar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
Explosive Trap causes the tar to miss their next two melee attacks.
Butchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
Caltrops damage increased to 50% (was 25%).
Farstrider talent replaced with Disengage.
Lacerate no longer has a cooldown.
Serpent Sting damage increased to 115% (was 87%).
Snake Hunter cooldown is now 120 seconds (was 90 seconds)
Spitting Cobra damage increased to 100% (was 20%).
Sticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)
法师
Rune of Power damage bonus is now 40% (was 50%).
Arcane
The damage done by many Arcane spells has been increased.
Mage Armor removed.
Mana Shield trait renamed Force Barrier: Increases Prismatic Barrier size by 20/40/60%.
Overpowered now increases Arcane Power's damage bonus and mana reduction to 70%.
Presence of Mind is now available at level 30, and is no longer a talent.
Unstable Magic activate chance is now 20% (was 15%).
New talent at level 15: Amplification
Arcane Charges increase the damage of Arcane Missles by an additional 15%.
New spell at level 26, replacing Ice Barrier: Prismatic Barrier
Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
New talent at level 30: Mana Shield.
Prismatic Barrier has no cooldown, but drains your mana for 50% of the damage it absorbs.
New talent at level 30: Slipstream.
Arcane Missiles and Evocation can be channeled while moving.
New talent at level 75: Chrono Shift
Arcane Barrage slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
New talent at level 100, replacing Quickening: Temporal Flux
Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.
Fire
The damage done by most Fire spells has been increased.
Aftershocks damage increased to 39% (was 34.5%).
Cauterize cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
Cauterize is now available at level 52.
Controlled Burn chance is now 20% (was 10%).
Critical Mass now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
Firestarter now causes both Fireball and Pyroblast to deal a critical strike when the tar is 90% (was 85%).
Flame On is now passive, reduces Fireblast recharge by 2 seconds, and increases its maximum charges by 1.
Flame On reduces Fireblast recharge by 2 seconds (was 3 seconds).
Molten Armor removed.
New spell for Fire Mage at level 26: Blazing Barrier
Absorbs the next 700% of spell power damage you take.
Melee attacks against you deal 50% of spell power damage to the attacker.
30 second cooldown.
Molten Skin trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
New talent available at level 30: Blazing Soul
Dealing Fire damage to tars within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
Pyretic Incantation increases damage by 2%/stack (was 5%).
Frost
The damage done by many Frost spells has been increased.
New talent available at level 30: Glacial Insulation.
Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
Cold Snap is now learned at level 52, and has been redesigned:
Finishes the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block, with a 5-minute cooldown.
New talent available at level 75: Frigid Winds.
Your chilling effects snare enemies by an additional 15%.
At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
Blizzard no longer activates Fingers of Frost.
Chain Reaction now increases the damage of Ice Lance by 10%/stack (was 20%).
Frost Armor has been removed.
Frozen Touch is now passive, and increases Fingers of Frost proc chance by 40%.
Ice Barrier causes melee attacks against you to snare the attacker by 50%.
Ice Barrier is now learned by Frost Mage only at level 50.
Ice Block’s cooldown is now 4 minutes (was 5 minutes).
Ice Floes is now available at level 30.
Shield of Alodi trait increases Ice Barrier size by 20/40/60% (was 33/66/100%).
武僧
Dampen Harm now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
Ring of Peace now forms a Ring of Peace at the tar location for 8 seconds. Enemies that enter will be ejected from the ring.
Brewmaster
The damage done by most Brewmaster abilities has been slightly increased.
Breath of Fire range and width have been increased.
Gift of the Mists’ maximum bonus is now 75% (was 60%).
New talent: Mystic Vitality
Stagger is now 40% more effective against magical attacks.
Elusive Dance now grants up to 20% dodge and damage (was 15%).
Crackling Jade Lightning damage increased by 100%.
Mistweaver
Mistweaver Mastery increased to 13 of spell power per point of Mastery (was 10%).
Gust of Mists healing increased to 13% of spell power/point (was 10%).
Rising Sun Kick mana cost is now 2% of base mana (was 2.25%).
Song of Chi-Ji cooldown reduced to 15 seconds (was 30 seconds).
Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
Zen Pulse damage and healing increased to 220% of spell power (was 200%).
Mistwalk healing increased to 420% of spell power (was 350%).
Windwalker
The damage done by several Windwalker abilities has been increased.
Rushing Jade Wind now applies Mark of the Crane to up to 5 tars.
At level 60, Dizzying Kicks has been replaced with Summon Black Ox Statue.
Crackling Jade Lightning damage increased by 100%.
Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and tar more reliably. Clones now inherit and benefit from your stacks of Transfer the Power and Hit Combo when summoned, and are more survivable.
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圣骑士
神圣
- 信仰道标不再有冷却时间。
- 圣光道标不再有冷却时间。
- 美德道标消耗的法力值下调至基础法力值的10%(原本是15%)。
- 神圣震击造成的伤害下调至280%法术强度(原本是350%)。
惩戒
- 大多数惩戒技能造成的伤害提升了。
- 强效力量祝福已经移除。
- 强效智力/王者祝福现在可以在战斗中使用。
- 强效智力祝福现在每2秒恢复0.2%生命值/法力值(原本是3秒)。
- 强效王者祝福吸收270%法术强度(原本是180%)。
- 正义之拳现在每消耗1层圣能,使正义之锤的剩余冷却时间减少2.5秒。
- 神圣干涉现在使圣盾术的冷却时间减少20%(原本是50%)。
- 光明圣印现在被圣光审判取代。
防护
- 圣光护盾的CD下调到3分钟(原本是5分钟)。
- 祝福之锤使自动攻击伤害减少12%(原本是15%)。
- 神圣之盾现在使格挡几率提高15%(原本是10%)。
牧师
Shining Force cooldown is now 45 seconds (was 60 seconds).
Discipline
Shadow Covenant has been updated:
Now increases healing by 450% (was 550%).
Is now instant (was a 1.5 second cast)
No longer replaces Power Word: Radiance.
Burst of Light trait no longer affects Shadow Covenant.
Holy
New talent at Holy Priest level 30:
Perseverance: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
Holy Priest now learns Desperate Prayer at level 52.
Benediction’s chance to activate has been reduced to 40% (was 50%).
Piety now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
Prayer of Healing healing increased to 250% (was 200%).
Prayer of Healing now heals the tar and the 4 nearest allies (was 5 random injured tars).
Symbol of Hope duration is now 12 seconds (was 10 seconds).
Shadow
Lingering Insanity is now a talent, replacing Void Lord. Lingering Insanity now causes Voidform’s haste increase to fade by 2% every second when Voidform ends.
The damage done by most Shadow spells has been increased.
Auspicious Spirits now generates 3 Insanity (was 4).
Mania now increases movement speed by 1% per 3 Insanity (was 1% per 5 Insanity).
Masochism now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
Legacy of the Void requires 65 Insanity (was 70), and also increases Voidform’s Shadow damage bonus by 5%.
Mind Blast now generates 15 Insanity (was 12).
Mind Flay now generates 3 Insanity per tick (was 2).
Mind Flay now deals damage to nearby tars and generates additional Insanity, if the tar has Shadow Word: Pain.
Mind Sear has been removed.
Mind Spike removed.
New talent at level 90: Misery
Vampiric Touch also applies Shadow Word: Pain to the tar.
Shadow Crash moved to level 100.
Shadow Word: Death generates 15 Insanity untalented (was 10).
Shadow Word: Pain now generates 4 Insanity (was 3).
Shadow Word: Pain (Shadow) duration now 18 seconds (was 14 seconds)
Shadow Word: Void now recharges in 20 seconds (was 30 seconds).
Surrender to Madness now increases Insanity gain by 100% (was 150%).
Vampiric Touch generates 6 Insanity when cast (was 4).
Vampiric Touch duration is now 24 seconds (was 18 seconds).
Void Bolt now extends the durations of all of your active Damage over Time spells (within 8 yards) by 3 seconds.
Void Eruption puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).
Void Lord has been removed.
Voidform now increases Shadow damage by 20% (was 30%).
潜行者
装死每6分钟最多触发一次(原本是2分钟)。此冷却在死亡后重置。
Shroud of Concealment is now available to all Rogues at level 68.
Feint now costs 35 energy (was 20).
Pickpocket range increased to 10 yards (was 5 yards).
Assassination
The damage done by most Assassination spells has been increased.
Agonizing Poison proc chance increased to 30% (was 20%).
Alacrity haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).
Anticipation maximum combo points increased to 10 (was 8).
Blind is now learned at level 24.
Crippling Poison is now learned at level 38 (was 24).
Death from Above increased AOE damage is now 440% of attack power (was 366% of attack power).
Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
Elaborate Planning damage bonus granted from finishing moves reduced to 12% (was 15%).
Internal Bleeding total bleed damage increased to 144% attack power per combo point (was 124% attack power).
Marked for Death now grants 6 combo points with Deeper Strategem.
Prey on the Weak damage bonus increased to 15% (was 10%).
Rupture has been updated:
The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
Shadow Focus energy cost reduction for abilities while Stealth is active increased to 75% (was 50%).
Subterfuge damage bonus to Garrote increased to 125% (was 100%).
Outlaw
The damage done by most Outlaw spells has been increased.
Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
Anticipation maximum combo points increased to 10 (was 8).
Between The Eyes no longer gains its 4x critical strike multip until Rank 2, learned at level 42.
Blade Flurry damage to secondary tars reduced to 30% (was 35%).
Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
Fatebringer now reduces energy cost by 2/4/6 (was 3/6/9).
Fate’s Thirst now provides a bonus of 4/8/12% (was 6/12/18%).
Marked for Death now grants 6 combo points with Deeper Strategem.
Pistol Shot now reduces movement speed by 30% (was 50%).
Slice and Dice now also grants 15% increased energy regeneration.
True Bearing no longer reduces the cooldown of Blind, Cloak of Shadows, or Riposte.
Subtlety
The damage done by most Subtlety spells has been increased.
Akaari's Soul (artifact trait) delay reduced to 2 seconds (was 4 seconds).
Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
Anticipation maximum combo points increased to 10 (was 8).
Marked for Death now grants 6 combo points with Deeper Strategem.
Master of Shadows energy gain for entering Stealth/Shadow Dance reduced to 25 (was 30).
Master of Subtlety duration reduced to 5 seconds (was 6 seconds).
Night Terrors now reduces movement speed by 30% (was 50%).
Shadow Focus energy cost reduction for abilities while Stealth is active increased to 25% (was 20%).
Shadow Nova (artifact trait) now always activates when using Shadowstrike or Cheap Shot or Shuriken Storm while Shadow Dance is active, with a 5 second internal cooldown.
萨满
Lava Burst damage increased to 275% (was 220%).
Ancestral Swiftness haste is now 6% (was 10%).
Elemental
Earth Elemental has been updated:
Now has 400% of the caster's armor (was 200%).
Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
Creates a great deal of threat to nearby enemies.
Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
Aftershock now refunds 30% of Maelstrom (was 25%).
Earthen Rage damage is now 55% of spell power (was 50%).
Earthgrab Totem now roots for 8 seconds (was 5 seconds).
Earthquake duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
Elemental Blast damage is now 680% (was 525%).
Elemental Blast now provides a bonus of 2400 to a stat (was 1200).
Icefury damage is now 900% (was 180%).
Liquid Magma Totem damage is now 110% (was 80%).
Path of Flame bonus to Lava Burst is now 10% (was 5%).
Storm Elemental cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
Storm Elemental Wind Gust damage is now 48% (was 42%) and Call Lightning damage is now 96% (was 84%).
Enhancement
The damage done by most Enhancement spells has been increased.
Earthen Spike no longer costs Maelstrom.
Earthen Spike damage is now 1100% of attack power (was 800%).
Empowered Stormlash bonus is now 50% (was 35%).
Fury of Air damage is now 40% of attack power (was 30%), and costs 3 Maelstrom/second (was 5).
Hailstorm damage is now 21% of weapon damage (was 35%).
Lava Lash damage is now 625% of weapon damage (was 505%).
Lightning Bolt damage increased by 50%.
Lightning Shield damage is now 150% attack power (was 100%).
Overcharge costs 40 Maelstrom (was 45), and has a 12 second cooldown (was 9).
Overcharge’s cooldown is now 12 seconds (was 9 seconds).
Rainfall healing increased to 100% (was 50%).
Rockbiter now generates 20 Maelstrom.
Windsong cooldown is now 40 seconds (was 45 seconds).
Restoration
Chain Heal healing is now 380% (was 400%).
Healing Stream Totem healing increased to 82% (was 70%).
Queen's Decree healing increased to 24% (was 20%).
Unleash Life healing increased to 350% (was 325%).
Wellspring healing increased to 450% (was 375%).
术士
Demonic Circle duration increased to 15 minutes (was 6 minutes).
Imp, Succubus, Voidwalker, Felhunter, and Felguard damage increased by 20%.
Mortal Coil healing is now 20% of maximum (was 11%).
Mortal Coil now always heals you, regardless of whether the tar is affected by the Horror.
Soul Harvest base duration is now 15 seconds and maximum duration is 35 seconds (was 10 seconds and 30 seconds).
Affliction
Drain Soul is now learned at level 13.
New Affliction talent at level 15: Malefic Grasp.
While channeling Drain Soul, your damage-over-time spells deal 80% increased damage to the tar.
Contagion bonus is now 18% (was 12%).
New talent at level 30: Empowered Life Tap
Life Tap increases your damage dealt by 10% for 20 seconds.
Grimoire of Synergy bonus is now 25% (was 35%).
Haunt cooldown is now 30 seconds (was 15 seconds) and Haunt now also increases damage by 30%.
Seed of Corruption damage is now 215% (was 138%).
Seed of Corruption now costs 1 Soul Shard (was 4.5% mana).
Sow the Seeds adds 2 tars (was 4) and no longer adds a Soul Shard cost.
Demonology
Demonbolt damage bonus is now 18% (was 20%).
Impending Doom now additionally reduces Doom's duration by 3 seconds.Thal’kiel’s Discord (Artifact Trait) is now triggered by Demonwrath.
Power Trip now has a 65% chance to activate (was 50%).
Destruction
The damage done by many Destruction spells has been slightly increased.
Backdraft now reduces the cast time of your next two Incenerates or Chaos Bolts by 30%. This stacks up to 4 charges.
Channel Demonfire damage is now 64% (was 46%).
Channel Demonfire now splashes 50% of its damage to nearby tars, and is no longer affected by Havoc.
Doom Guard’s Doom Bolt damage is now 275% of spell power (was 210%).
Grimoire of Sacrifice damage is now 75% of spell power (was 100%).
Grimoire of Supremacy now reduces Doom Guard’s Doom Bolt damage by 20%.
Grimoire of Synergy bonus damage is now 35% (was 40%).
New talent at level 30: Empowered Life Tap
Life Tap increases your damage dealt by 10% for 20 seconds.
Shadowburn now replaces Conflagrate, and now generates a Shard, plus an additional Shard on kill.
The Cataclysm and Eradication talents have swapped places in the talent tree.
The Conflagration of Chaos trait now also affects Shadowburn.
战士
Shockwave now stuns for 3 seconds (was 4 seconds).
Arms
The damage done by most Arms abilities has been increased.
Charge now reduces the movement speed of the tar by 50% for 6 seconds.
Charge now roots the tar for 1 second (was 1.5 seconds).
Fervor of Battle increases Whirlwind’s damage to the primary tar by 45% (was 30%).
Hamstring now deals 105% weapon damage (was 5%).
In For The Kill refunds 30 Rage (was 20).
Ravager damage increased by 25%.
Rend costs 10 Rage (was 15), now deals 10% more periodic damage, and now deals upfront Bleed damage.
Sweeping Strikes makes Mortal Strike and Execute hit 2 additional nearby tars (was 1).
Titanic Might no longer reduces the effectiveness of Colossus Smash.
Trauma causes Slam and Whirlwind to deal 25% damage as a DoT (was 20%).
Fury
The damage done by most Fury abilities has been increased.
Dragon Roar increases your damage done by 16% (was 20%).
Fresh Meat increases Bloodthirst’s critical strike chance by 60% (was 40%).
Frothing Berserker increases damage done by 15% (was 10%).
Outburst now also reduces the cooldown of Berserker Rage by 15 seconds (previously did not reduce the cooldown).
Reckless Abandon now also increases the duration of Battle Cry by 2 seconds (previously did not increase the duration).
War Machine lasts 15 seconds (was 10 seconds).
Wrecking Ball increases the damage of your next Whirlwind by 250% (was 200%).
Protection
Anger Management also reduces the cooldown of Demoralizing Shout.
Best Served Cold has been moved to Level 45: Revenge deals 5% more damage per tar hit, up to five.
Booming Voice generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
Crackling Thunder increases Thunder Clap’s radius by 50% (was 100%).
New Talent: Devastator
Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of Shield Slam.
Focused Rage has been removed.
Heavy Repercussions extends Shield Block by 1.0 seconds (was 1.5 seconds)
Intercept now gives 15 Rage (was 10).
Never Surrender ignores up to 100% more damage (was 75%).
Ravager increases your Parry chance by 35% (was 30%).
Revenge damage has been greatly increased.
Revenge now deals damage of 440% of attack power (was 650%).
Revenge now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge .
Safeguard now transfers 30% of damage (was 20%).
Shield Block now costs 15 Rage.
Thunder Clap now generates 5 Rage, and its damage has been increased.
Ultimatum has been removed.
Vengeance now affects Revenge (was Focused Rage).
Warbringer now stuns for 2.5 seconds (was 1.5 seconds).
Warlord’s Challenge also reduces the cooldown of Berserker Rage by 15 seconds.
职业大厅
The Sunblossom pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).
物品
传奇物品调整:
Aggramar’s Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
Cinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies 90% and heal you for 100% of the damage done.
Norgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
Prydaz, Xavaric’s Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
Roots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum every 1 second (was 4% every 3 seconds).
Sephuz’s Secret: Successfully ing a loss of control effect to an enemy, interrupting an enemy, or dispelling any tar grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
Demon Hunter
(Vengeance) Runemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
(Havoc) Anger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
(Havoc) Loramus Thalipedes' Sacrifice: Damage increase per subsequent tar increased to 10% (was 5%).
Death Knight
(Blood) Service of Gorefiend: Now activates an additional time (two additional times with Mouth of Hell artifact trait) while Dancing Rune Weapon is active.
(Frost) Seal of Necrofantasia: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
(Unholy) The Instructor’s Fourth Lesson: Scourge Strike now has a chance to burst an additional 1-3 Festering Wounds (was 1-5).
(Frost) Perseverance of the Ebon Martyr: Now also applies to enemies recently damaged by Remorseless Winter.
Druid
Ekowraith, the Creator of Worlds: Increases the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 75% (was 50%).
(Balance) Impeccable Fel Essence: Cooldown reduction is now 1 second per 12 Astral Power spent (was 8).
(Balance) Promise of Elune, the Moon Goddess: Stacks gained now also reduce the global cooldown of Regrowth.
(Balance) The Emerald Dreamcatcher: Astral Power cost reduction of Starsurges reduced to 7 per stack (was 10 per stack).
(Feral) The Wildshaper's Clutch: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger Primal Fury.
Hunter
(Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
(Beast Mastery) The Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
(Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
(Marksmanship) Ullr's Feather S*hoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
(Survival) Frizzo’s Fingertrap: Now spreads Lacerate at full duration.
(Survival) Nesinwary’s Trapping Treads: Focus gained increased to 25 per trap (was 15).
Mage
(Arcane) Mystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
(Arcane) Rhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
(Fire) Marquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
(Fire) Koralon's Burning Torch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% .
Monk
(Brewmaster) Fundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
(Brewmaster) Firestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
(Mistweaver) Ei'thas, Lunar Glides of Eramas: Rising Sun Kick causes your tar's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
(Windwalker) Hidden Master’s Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
(Windwalker) Cenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
Paladin
Chain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
Uther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the tar for 15% of maximum .
(Retribution) Justice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy 75% .
(Retribution) Liadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
(Retribution) Whisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
Priest
Phyrix’s Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
(Shadow) Anund’s Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
(Shadow) Mother Shahraz’s Seduction: You gain 5 stacks of Voidform when you enter Voidform.
(Shadow) Mangaza’s Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
(Shadow) The Twins’ Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your tar.
Rogue
Insignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
(Assassination) Zoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to tars below 30% .
(Outlaw) Greenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
(Subtlety) Shadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your tar.
Shaman
(Elemental/Enhancement) Eye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
(Elemental) The Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
(Enhancement) Spiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
(Restoration) Focuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
Warrior
Ayala’s Stone Heart: Procs per minute reduced.
(Arms) Archavon’s Heavy Hand: Mortal Strike refunds 8 Rage (was 15).
(Fury) Ceann-Ar Charger: Gain 8 Rage (was 10 Rage) whenever you Enrage.
(Fury) Kazzalax, Fujieda’s Fury: Bloodthirst increases all damage you deal and all healing you take by 1% for 10 seconds, stacking up to 4 times (was 5 times).
(Protection) Kakushan’s Stormscale Gauntlets: Affected spells changed (was Shield Slam and Revenge) to Shield Slam and Thunderclap.
(Protection) Destiny Driver: Absorb amount increased to 50% (was 15%).
Warlock
(Affliction) Hood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
(Destruction) Alythess's Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
(Destruction) Feretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
(Destruction) Magistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
(Demonology) Sin’dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.
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PvP
- 抑制现在在2v2练习赛和2v2竞技场开始后立刻生效。
- 刀锋山竞技场更新了外观。
- 加入了威望等级9。
- 35级及以上的神器级别现在对PvP有效。
- 夺魂、暗影新星、利刃留痕和暗影幻灵现在不会打破诸如变形术或冰冻陷阱等控场效果。
- 替代各坦克专精嘲讽效果的荣誉天赋现在对非玩家目标使用时可以正确的产生嘲讽效果。
职业调整(PvP)
死亡骑士
鲜血
- 血DK造成的伤害在PvP环境下降低10%(原本是15%)。
- 饮血者造成的伤害在PvP环境下降低40%(原本是100%)。
恶魔猎手
浩劫
- 无尽愤怒现在产生10点怒气(原本是5点)。
- 莱欧瑟拉斯之眼现在造成目标最大生命值6%的伤害(原本是4%)。
- 冲刺跳跃和阻滞之光已被移除。
- 新天赋: Demonic Origins:变身的CD缩短2分钟,持续时间15秒。非变身时造成的伤害提高10%。
- 新天赋: Mana Rift: 你在目标脚底制造一个6码范围的法力区域,2秒后该区域爆炸,造成目标最大生命值8%的混乱伤害,并移除目标最大法力值的8%(如有法力值)。
- 法力灼烧现在造成目标最大生命值15%的混乱伤害,目标每已消耗2%总法力值,造成的伤害提高1%,上限15%(30%已消耗法力值)。
复仇
- 复仇恶魔猎手现在在PvP环境下造成的伤害降低10%(原本是15%)。
- 伊利丹之握的冷却时间降低到60秒(原本是90秒)。
德鲁伊
平衡
- 星落如雨现在使星辰坠落的持续时间延长100%,但你同时只能激活一个星辰坠落。
- 超凡守护提供的魔法减伤下调至20%(原本是30%)。
守护
- 重殴在PvP环境下造成400%的伤害(原本是100%)。
- 守护德鲁伊现在在PvP环境下造成正常的伤害。
- 守护德鲁伊现在在PvP环境下受到来自玩家的伤害降低10%(原本是25%)。
- 变形治愈已被移除。
- 冬眠生长已被移除。
- 激怒裂伤已被移除。
- 锋利兽爪现在使横扫和痛击的伤害提高100%。
- 蛮力冲锋不再和野性冲锋共享冷却时间。
- 兽穴之母现在使你和你周围15码内的盟友的最大生命值提高15%。
- 挫志咆哮冷却时间下调至30秒(原本是60秒)。
- 强韧移动到37级并取代弱化攻击。
- 新天赋Roaring Speed:使你的狂奔怒吼CD减少90秒。
- 新天赋Shapeshifter:你的野性、平衡、恢复亲和受到加强,获得一个额外的效果:
(平衡) 在你进入枭兽形态后,获得30%法术急速,持续10秒。
(野性) 在猎豹形态下,你造成的伤害提高30%。
(恢复) 使用迅捷治愈后,你的治疗之触施法时间和治疗量增加30%,持续8秒。
- 新天赋Malorne's Swiftness:你的旅行形态在竞技场或战场中的移动速度提高20%,在旅行形态下你的移动速度不会降到100%以下。
- 新天赋Raging Frenzy:你的狂暴回复还会在3秒内产生60怒气。
恢复
- 专注生长还使生命绽放的法力消耗降低50%。
猎人
- 蝰蛇钉刺的冷却时间下调至30秒(原本为45秒)。
- 毒蝎之刺的冷却时间下调至24秒(原本为30秒)。
- 毒蝎之刺的持续时间上调至8秒(原本为6秒)。
- 蜘蛛钉刺的冷却时间下调至45秒(原本为60秒)。
- 蜘蛛钉刺的DEBUFF持续时间下调至4秒(原本为5秒),沉默时长不受影响。
射击
- 狙击不再有冷却时间(原本为6秒)。
生存
- 精钢陷阱的拦截效果在脱战时在PvP状态下造成150%的额外伤害(原本是500%)。
法师
冰霜
- 寒冰爆发使冰锥术的伤害提高250%(原本是600%)。
武僧
酿酒
- 私家陈酿现在使壮胆酒的冷却时间缩短50%,并不再延长其持续时间。
- 烈焰酒更名为烈焰之息,现在是被动效果,并使火焰之息的CD减少100%。
- 热酿现在会造成相当于醉拳化解50%的伤害(原本是25%)。
- 金钟罩现在不再产生吸收效果,并可以将15码内盟友受到伤害的30%转化为你的醉拳。
- 怪味发酵现在每级醉拳提供5%魔法减伤和10%移动速度。
织雾
- 法术中和使复苏之雾对目标的治疗效果提高135%(原本是125%)。
- 疗伤珠充能冷却时间降低到15秒(原本是45秒)。
- 迷雾涌动使氤氲之雾获得7秒CD(原本是8秒)。
- 仙鹤之道还会使你对昏迷效果免疫。
- 提神微风现在使活血术的治疗效果提高20%(原本是25%)。
踏风
- 旋转火花现在总能触发精通。
- 隔山打牛现在使金刚震的射程变为10码(原本是12码)。
- 禅意时刻现在消耗3气(原本是5气)。
- 控制迷雾现在每10秒触发一次(原本是20秒)。
圣骑士
- Cleansing Light现在是一个新的荣誉天赋,取代防护和惩戒的纯净心灵。Cleansing Light移除圣骑士周围15码范围内所有的疾病和中毒效果。
- 来自你自己的治疗效果不再能触发明光。
神圣
- 神圣骑士绿字模板调整为:50%精通,125%急速,75%全能,150%爆击
- 复仇十字军现在有35%基础法力值的法力消耗(原本没有法力消耗)。
- 无尽牺牲现在不会因你的血量被取消。
- 无尽牺牲的伤害传递时长下调到4秒(原本是12秒)。
防护
- 防护骑士绿字模板调整为:25%精通,200%急速,50%全能,125%爆击
- 圣光守护现在最多叠加2次(原本是3次)。
- 圣光守护不再降低圣光闪现的法力消耗。
- 神圣之地现在会抑制影响范围内盟友受到的减速效果。
- 荣耀战马使神圣马驹技能持续时间延长2秒(原本是4秒)。
惩戒
- 惩戒骑士的模板力量减少到80%(原本是85%)。
- 惩戒骑士绿字模板调整为:25%精通,160%急速,50%全能,165%爆击
牧师
戒律
- 庄重祈祷已被移除。
- 复苏希望已被移除。
- 灵魂之力现在还会使你的真言术:盾在施放时治疗目标。
- 新天赋Trinity:你的救赎持续时间增加到30秒,救赎从伤害转移的治疗量增加20%。
- 救赎现在只能影响最多3个单位,并且只能通过恳求施加。
- 圣光罩顶现在使真言术:障的减伤效果提高45%(原本是25%)。
- 真言术:韧现在使最大生命值提高20%(原本是10%)。
- 新天赋Ultimate Radiance:你的真言术:耀现在瞬发,且治疗量提高250%,但有6秒冷却时间。
神圣
- 治疗术在PvP环境下产生的治疗量提高至200%。
- 愈合祷言在PvP环境下产生的治疗量提高至150%。
- 远离邪恶重新设计:现在使信仰飞跃的CD减少45秒,但不再在目标身上产生吸收盾。
- 神圣守卫的冷却时间下调至30秒(原本为45秒)。
- 新天赋Miracle Worker:圣言术:静现在有2层充能。
- 急速愈合现在还会使愈合祷言的跳转距离增加20码。
- 圣灵护体重新设计:现在使守护之魂的冷却时间缩短2分钟。
- 希望之光的冷却时间下调至45秒(原本为60秒)。
- 强效治疗术重新设计:治疗术使目标的最大生命值提高10%,持续15秒,最大堆叠2层。
潜行者
所有天赋潜行者的模板耐力现在是100%(原本是90%)。
刺杀
- 飞舞刀刃还使刀扇的半径提高100%。
萨满
增强
- 雷霆充能提供的技能冷却恢复速度上调至70%(原本是30%)。
恢复
- 平静之水移到34级荣誉天赋并取代心灵恢复。
- 大地之盾现在有5秒冷却时间。
- 大地之盾现在提供15%的伤害减免(原本是20%)。
- 大地之盾现在在受到最大生命值8%的伤害时被触发(原本是6%)。
- 大地之盾消耗的法力值上调至最大法力值15%(原本是12.6%)。
- 大地之盾不再能被驱散。
- 通电造成的伤害提高20%。
- 灵魂的法力消耗下调,并不再有冷却时间。
- 连接的盟友从你的治疗链或激流获得的治疗量提高100%。
- 治疗波在PvP环境下造成的治疗量提高200%(原本是135%)。
- 水之涟漪的治疗量提高20%,还使激流的充能次数增加1。
- 新天赋:Tidebringer:每8秒,你的下一个治疗链的施法时间减少50%,此效果持续15秒,最多堆叠2层。
战士
新天赋:缴械
- 缴械敌人的武器和盾牌,持续8秒。
- 被缴械生物造成的伤害显著降低。
武器
- 武器战士的模板力量减少到105%(原本是110%)。
- 鲜血狩猎已被移除。
- 全力备战已被移除。
- 打磨利刃的冷却时间下调到25秒(原本是45秒)。
- 新天赋:Storm of Destruction:使剑刃风暴的冷却时间降低33%,向所有击中的目标施加重伤效果。
- 痛苦训练现在是8级荣誉天赋(原本是43级)。
- 巨人之影现在是28级荣誉天赋(原本是25级)。
- 巨人之影现在还使你通过冲锋获得的怒气增加25。
- 破坏能手已被移除。
- 新天赋:Duel:你向你的目标发起决斗挑战。当对方被挑战时,所有你和你的目标对你们之外的任何单位造成的伤害降低50%。持续8秒。
- 新天赋:War Banner:在你的脚底投掷一面战旗,激励30码范围内你的盟友并使他们的移动速度增加30%,并使接下来受到的所有控制效果的持续时间缩短50%,持续15秒。
狂暴
- 狂暴战士的绿字模板调整为:75%精通,150%急速,100%全能,75%爆击
- 激怒使在PvP环境下受到来自玩家的伤害增加10%(原本是20%)。战争印记下额外降低5%(原本点出后受到15%额外伤害,现在受到5%额外伤害)。
- 鲜血狩猎已被移除。
- 死亡之愿现在有15秒冷却时间,但可最多堆叠15次(原本是5次)。
防护
- 防护战士的绿字模板调整为:25%精通,175%急速,50%全能,150%爆击
- 防护战士现在在PvP环境下造成的伤害降低10%(原本是15%)。
- 防护战士现在在PvP环境下受到来自玩家的伤害降低15%(原本是25%)。
- 分筋裂骨已被移除。
任务
- 修正了无法获得足够世界任务用于肯瑞托大使箱子任务的bug。
- 此补丁生效时地图上所有的世界任务均会重新生成。你现在的大使任务状态不会受到影响,但所有已刷新的世界任务都有可能消失或获得新的奖励。
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